
#include "member_BSphereHandler.h"

using namespace BWE;

member_BSphereHandler::member_BSphereHandler(BSphereHandler* handler)
{
	boss = handler;
	moveStep = 10;
	rotateStep = 0.4;
	rightDown = false;
	middleDown = false;
}

member_BSphereHandler::~member_BSphereHandler()
{

}
